Images: Wenkly Studio Sp. z o.o.
Images: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o. - Open-World Online RPG - 2023 - Unity
Survival Nation is an VR RPG set in a post-apocalyptic open world. The game is oriented towards quests, exploration, survival and character progression.
Besides, in the game player will kill hundreds of zombies, make new friends, unlock new weapons, and complete many side activities spread around the world.
Meta Quest | Steam | PICO
Open-World RPG
Multiplayer modes (RPG & PvP)
Immersive VR interactions
Survival elements
Fully customizable character
~25 weapons
6 unique types of side activities that benefit from VR
Helped to establish core gameplay loop based on given setting and genre
Created and maintained gameplay documentation
Designed nearly all gameplay systems/mechanics e.g:
Weapons system
Special enemies
Consumables (Grenades, Mines, Molotovs, Potions, Food, Drinks)
Needs system (Thirst, Hunger, Stamina)
Side activities (Treasure maps & photos, Metal detector, Fuse boxes, )
Fishing mechanic
Day/Night Cycle & Weather system
...and much more
Provided additional design to already established mechanics
Melee combat
Enemies & Animals AI
Side activities (Zombie nests, Climbing spots)
Quest system
Main quests & Errands
Designed additional PvP gamemode
Redesigned some of the mechanics based on players feedback
Player progression
Player leveling path
Weapon upgrades progression
3 Skill trees
Active & Passive skills (~25 skills in total)
Difficulty progression tied to the player level
Tied addition of new unlockable map to already existing gameplay
Created and maintained balance spreadsheets
Created spreadsheets to quickly recalculate balance based on gameplay fundamentals
Balanced all of the game systems:
Player statistics (Health, Movement speed, Inventory capacity etc.)
All ~25 weapons (Damage, Fire rate, Magazine size, Type)
Enemies (Health, Damage, Count, etc.)
Animals
Player survival needs (Hunger, Thirst, Stamina)
Fishing
Consumables
Potions
Throwables (Grenades, Landmines, Molotovs)
Food & Drinks
Level related systems
Experience gain
Experience to level up
Enemy scaling
Weapon scaling
Balanced Economy of the game:
Buy & Sell prices of items, weapon upgrades, cosmetics
Item availability (Drop rate from enemies, availability in the houses, etc.)
Crafting recipes
Gold gain from killing enemies
Changed balance of many systems based on players feedback
Analyzed and identified the impact of individual mechanics on the balance of all other systems
I have created about ~40 quests
Dialogs
Location selection
Quest progress and requirements
Close participation in the NPC creation process
Model selection
Voice selection
Working on backstory
Written dialogues for about ~40 quests
Named items and locations
Preparation of mock-ups for further UI elements based on the initial UI design created by the team:
Notifications
Dialogs
Item description
Side activities tab
Achievements tab
Shop
Weapon vendor
Clothing vendor
Tutorial panels
Character customization screen
Adaptation of UI mockups for new features
Watch UI
Settings dividers
Designed controls
Selection of the overall mood of the music
Selection of sound effects:
Interactive items
Notification sounds (Quest progress, Level up, etc.)
Air drop event indication
Responsibility for feedback and approval of:
Music
Ambient sounds
Weapon sound effects
UI sounds
Player sounds (Running, Inventory, etc.)
Animals sounds
Enemy sounds
Voice selection and working with voice actors of NPCs
Impact on general map flow and progression
Enemy spawners distribution
Resources and loot spawners distribution
~60 Side activities distribution
Storage room layout mockup
Feedback on the size of the map
Created Steam store page
Designed & created graphics
Written all descriptions
Completed Age Rating forms