I've been passionate about games since I was a kid, ever since I got my first console (PSX) which was over 20 years ago.
Since then, nothing has managed to pull me away from games, and I have only deepened my fascination with this form of entertainment.
I've been working in the video game industry since 2020, and as a Game Designer since 2022. I worked on design of 2 titles from concept to release.
Currently, I am focusing on expanding my competencies and defining my specialty in which I will feel most comfortable.
My mission in life is to give people a good time when they come home after long days at school and work.
Wenkly Studio Sp. z o.o. - Open-World Online RPG - 2023 - Unity
Gameplay, Progression, Balance, Quests, Narrative, UX/UI, Audio, Level Design
In Survival Nation, I was responsible for turning a concept with a list of mechanics into a full game with multiple systems bundled together. Although my main task was to prepare the mechanics, I was also responsible for other aspects of the game such as story, quest design, audio selection and preparation of some UI elements.
Wenkly Studio Sp. z o.o. - PvPvE Extraction Shooter - 2024 - Unity
Gameplay, Progression, Balance, Quests, UX/UI, Audio, Level Design
As in Survival Nation, in Astro Hunters VR I was responsible for bringing the concept to the final product. In this case, my main focus was on Gameplay, Progression, Balance and Quests. In the case of UX/UI and Audio, I was more responsible for supervising than for the actual preparation of these gameplay elements.
Wenkly Studio Sp. z o.o. - Co-Op Survival - WIP (2025)
Gameplay, Progression, Balance, UX/UI,
Frost Survival VR is in production. More information about the game can be found on the game's Steam Page.
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, Balance, UX/UI,
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, Balance, UX/UI,
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, Balance, UX/UI, Audio,
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, Balance, UX/UI,
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, UX/UI,
Image: Wenkly Studio Sp. z o.o.
Wenkly Studio Sp. z o.o.
Gameplay, Balance, UX/UI,
Project: S is my attempt to learn more about Unreal Engine 5 and expand my skills. My goal is to individually build a simple but addictive 3D game from scratch and bring it to a full release on Steam. In addition to learning the engine itself, I am going through the process of creating logic, assets and building levels. This allows me to practice in areas where I haven't had a chance to gather experience. More information about the game coming soon!
Tools:
Google docs & Microsoft office
Spreadsheets & Excel
Figma
Jira/Confluence
Photoshop
Revision control system (Git + Fork)
OBS
DaVinci Resolve
Engines:
Unity3D
Basic knowledge of editor
Unreal Engine 5
Basic knowledge of editor
Basic understanding of Blueprints & Prototyping
Skills:
Gameplay & Mechanics
Balance & Progression
UX/UI
Clean, detailed and updated documentation
Working closely with all teams (Dev, QA, Graphics, Marketing, PM)
Deep understanding of player feedback
Pitching to investors
Project estimations
Platforms:
PC
VR
Standalone (Meta Quest)
PCVR (SteamVR)
Mobile
~320 Games on Steam
~Top 3% Ranked in VALORANT (2022)
~20 years of gaming experience
Countless all-nighters ;)